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Solo
Lead one nation against six computer rivals. The turn resolves the moment you submit: the fastest way to learn the game.
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The Gulf crisis
A twelve-week crisis over Iran's nuclear programme and the Strait of Hormuz, on a real map. Lead one of seven states against the computer.
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The Gulf, 2031
A what-if five years on: American forces have left their Gulf bases, Iran has rebuilt, and newer weapons have arrived. Play it after the 2026 crisis and compare.
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Quick game with friends
A pickup multiplayer game. Share a join link for each seat; each turn resolves as soon as everyone has submitted.
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Balance of Terror
Every nation starts at the nuclear threshold. Play deterrence, second strike and the taboo from the first move.
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The long campaign
100 to 250 turns of rising and falling powers, revolutions, crashes and world wars. An early lead won't hold on its own.
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